Week 1


Ignoring Creative Director, I think the concept artist, environmental artist, or level designer sounds like I’d enjoy it the most.  Monetization designer would easily be my least favorite.  Maybe once I get sucked in the industry I’ll feel differently, but I never want to make paying to make a mundane part faster a part of a game I make.  I’m a little confused what the “Network Programmer” does, based on Liz England’s example.

I also think game design is only focusing on the aspects the players will notice (rules, levels, enemy patterns), while game dev includes all aspects of a game, such as programming and unnoticed things, like when will part of the level despawn.

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